'The prejudice against turn-based RPGs isn’t completely gone'_ despite Clair Obscur_ Expedition 33
By Dr. Eleanor Vance | Published on January 01, 0001
The runaway success of has been exhaustively documented by this point. But the game's ecstatic reception by players came as a surprise not only because the game was made by a small (though) team, but also because it's a turn-based RPG at a time when the market is dominated by roguelites and soulslikes and real-time action, with even Final Fantasy shifting toward fluid, reaction-based combat systems in recent years.
This hasn't gone unnoticed by Sandfall Interactive. Indeed, Expedition 33's creative director Guillaume Broche believes this to be part of a much longer shift away from turn-based games. "I could talk about the prejudice forever," Broche told. "Personally speaking, I think Japanese turn-based RPGs were super popular up until the Xbox 360 era. But around the time open-world games started getting more popular through gaming media, [JRPGs] started being considered 'uncool'".
For his part, Broche points to the series as an example of successful turn-based JRPG combat, though believes it's still an outlier within the modern genre. "While they do still sell a large number of copies, with the Persona series as a prime example, I
feel like the prejudice against turn-based RPGs isn’t completely gone.”
Oh, and Broche stresses that Clair [[link]] Obscur's inclusion of real-time parry and dodging into its otherwise turn-based formula had absolutely nothing to do with this perceived prejudice. "It’s not like we added the parry system and built such a narrative experience because we [[link]] wanted to avoid our game facing prejudice," [[link]] he claims. "We did it because we wanted to do it."

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