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Team Fortress 2 Goes 19th Century

By Dr. Eleanor Vance | Published on January 01, 0001

The talented kids at video game art forum Polycount are again working their magic on Valve’s Team Fortress 2, giving us a glimpse at what Red v Blue would have looked like rummy golds in the age of rummy golds steamships and cowboys. https://kotaku.com/team-fortress-2-updates-soldier-on-with-new-modes-new-5610447(new Image()).src = rummy mars 'https://capi.connatix.com/tr/si?token=995c4c7d-194f-4077-b0a0-7ad466eb737c&cid=872d12ce-453b-4870-845f-955919887e1b'; cnx.cmd.push(function() { cnx({ playerId: "995c4c7d-194f-4077-b0a0-7ad466eb737c" }).render("79703296e5134c75a2db6e1b64762017"); }); Taking Valve’s own rummy master recent Engineer rummy mars comic as inspiration, they’re modelling a range of the game’s characters so they look toothier, hairier and altogether more likely to end a round with limbs needing to be sawn off by a man wearing spectacles. There are no plans to release these as playable skins for the game (owing to the need for a great deal of rummy master work to get the models working), but when things look this good, you can always hope somebody will find a way, especially since it’s got Valve’s thumbs-up [Polycount, thanks Zac!] [Sprite art by ShwigityShwonShwei @ deviantART]

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