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Our First Peek At Kingdoms of Amalur_ Reckoning Gameplay Looks Vaguely Familiar

By Dr. Eleanor Vance | Published on January 01, 0001

https://www.youtube.com/watch?v=XXR6yGHZSGc Curt Schilling’s 38 Studios pulled together some of the biggest names in fantasy to create Kingdom of Amalur: Reckoning, so it should come as no surprise that the game in motion looks like several excellent fantasy role-playing games rolled m358 เครดิตฟรี 188 into one.(new Image()).src = 'https://capi.connatix.com/tr/si?token=995c4c7d-194f-4077-b0a0-7ad466eb737c&cid=872d12ce-453b-4870-845f-955919887e1b'; cnx.cmd.push(function() { m358 เครดิตฟรี 188 cnx({ playerId: "995c4c7d-194f-4077-b0a0-7ad466eb737c" }).render("79703296e5134c75a2db6e1b64762017"); }); So this is what happens when comic book artist and toy designer Todd McFarlane, acclaimed novelist R.A. Salvatore, and The w69 slot เครดิตฟรี 188 บาท Elder Scrolls’ Ken Rolston team up to create an epic fantasy game. What we’re seeing here is pxj เข้าสู่ระบบ the direct result of Salvatore’s story, McFarlane’s art, and Rolston’s design. It looks like they’ve created God of War meets w69 slot เครดิตฟรี 188 บาท Fable. That’s not meant to disparage their combined efforts. I love pxj เข้าสู่ระบบ the art style of Fable, comfortably resting somewhere between realistic and cartoony. If allows for the sort of fluid animations that make an action-fueled game like this really sing. It’s a sexy combination of elements that will hopefully coalesce into a truly epic work of fantasy. Expect to see Kingdoms of Amalur: Reckoning on the Xbox 360, PlayStation 3, and PC sometime in 2012.

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