Nvidia's GTC keynote inevitably went all in on AI but I'm definitely here for the Isaac GR00T robots
By Dr. Eleanor Vance | Published on January 01, 0001
Yesterday, Nvidia's CEO Jensen Huang addressed the crowd at the company's global artificial intelligence conference. Naturally, the keynote had a strong focus on Nvidia's future delving into AI technologies, including the current Blackwell processing architecture and beyond. Huang even touched on things like the use of AI in robotics, but with Nvidia stock prices continuing to drop, the market doesn't seem too impressed.
For the first portion of the presentation, RTX Blackwell was hot on the CEO's lips. We've just seen the launch of Nvidia's new RTX 50-series cards running the new technology and DLSS 4 has been one of the few highlights. Between this and AMD's FSR 4, the use of AI scaling to help improve games is going to be key in the coming generations. Huang made a point of noting the server-side version of Blackwell's 40x increase in AI 'factory' performance over Nvidia's own Hopper.
It also comes with a turbo boosted version, Rubin Ultra. This is for huge projects and will be able to configure racks up to 600 kilowatts with over 2.5 million individual components per rack.
With both in place in the market, Nvidia hopes to be ready to face the greater demands AI will put on factories and processing, while still being scalable and energy efficient. According to the roadmap we should be seeing Rubin in play for Nvidia in 2026, and then after that we'll have the Feynman architecture, named after physicist Richard Feynman, in 2027-28
It will likely work in tandem with Dynamo, another Nvidia AI enablement announced during the keynote. Dynamo, will be the successor to Nvidia's Triton Inference Server, and critically is open source and available to all. The [[link]] AI inference-serving software will help language models by interfacing between GPUs, separating the processing and reasoning tasks. It's already doubled performance over Hopper, but it leads to a more interesting way to handle these tasks.
Dynamo stores what's been done, and will begin allocating tasks to GPUs that already have information that might help. These GPUs will become more efficient at these tasks thanks to this. Honestly, this sounds a lot like how a real brain works. The more you think and associate topics, the stronger those links will be and the better you can process ideas. But it's not just limited to GPUs and CPUs, it's also going to drastically change storage.
"Rather than a retrieval-based storage system, the storage system of the future is going to be a semantics-based retrieval system. A storage system that continuously embeds raw data into knowledge in the background, and later, when you access it, you won’t retrieve it—you’ll just talk to it. You’ll ask it questions and give it problems." he explains.
If you're not still reeling at that, get ready for Nvidia's incredibly named Isaac GR00T N1. Touted to be the first open and customizable foundation model for generalized humanoid reasoning and skills, this will teach your robot exactly what to do when an apple falls on their head. Invent gravity.
"With NVIDIA Isaac GR00T N1 and new data-generation and robot-learning frameworks, robotics developers everywhere will open the next frontier in the age of AI." says Huang.
It works by splitting tasks into two different categories, one for immediate and fast reactions, and others for more thoughtful reasoning. These can be combined to do things like look around a room and immediately analyse it, and then perform specific [[link]] actions capable of the specific robot. These are just the first in a series of modules that Nvidia is planning to pretrain and release for download.
These keynotes are always squarely aimed at developers and enterprise users rather than the average gamer, but they also point to future technologies that could wind up anywhere, including gaming. For Nvidia it looks like we can expect the company to go all in on further AI development, and most of it looks like it's being put to good use. Less AI for art purposes, more for improving graphics, efficient storage, complex programming, and, of course teaching robots how to grab stuff.
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