Helldivers 2 director weighs in on Elden Ring_ Shadow of the Erdtree's difficulty_ 'A game for every
By Dr. Eleanor Vance | Published on January 01, 0001
Despite its critical success, most of the discourse surrounding : Shadow of the Erdtree involves how difficult the game is, with many players bogged down [[link]] and an unforgiving environment. It got so bad that as many players agree it's too hard to be enjoyable, but even still, there are some fans who think the high skill ceiling is a great feature and one that makes FromSoft games stand out.
One such person is Helldivers 2 director Johan Pilestedt, who recently began , discussing its difficulty and talking about why he actually likes it. "The games industry is now big enough for there to
be so many exciting experiences for all audiences," . "I try to imagine having this variety when I was 10... It would have been mind-blowing!"
While it's true that Elden Ring's DLC, like many FromSoft games, may not be for everyone, that doesn't mean it needs to be changed. It takes a very specific kind of person to actually enjoy fighting FromSoft bosses, otherwise known as bashing your head against a brick wall, but to the players who do like it, the sense of accomplishment after managing to best whoever you're up against is second to none.
"A game for everyone is a game for no one," . "Always cater to a select audience." The first bit of this quote is like a kind of motto for Arrowhead. If you head over to the , then you'll be greeted by the same words in big, bold lettering.
Both Helldivers 2 and FromSoft games are exceptionally popular despite their niche appearances. Helldivers 2 may not be anywhere near as hard as Elden Ring or other Dark Souls games, but its long-running galactic war is pretty complex and may not be for everyone, Helldivers 2 players have even argued over whether you should .
There's no one superior way to play or experience either game, though, and as , "Good game design is evoking emotion more than anything. Helldivers 2 aims to evoke different emotions—edge-of-the-seat gameplay that turns into epic wins or fails. Shared laughter or collective 'fuck yeah'." The same is also effectively true for Elden Ring and its DLC. The slightly, but if that isn't enough, then you can [[link]] also choose from tons of . The latter may not be an official way to play, but it does mean that suffering is optional.
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