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Don't get stuck grinding in Borderlands 4's version of the Hinterlands—in fact, you're screwing yo

By Dr. Eleanor Vance | Published on January 01, 0001

is great, but it doesn't quite make the best first impression. There's nothing necessarily wrong with its first zone, The Fadefields, but it's definitely the most dull place to quest in Kairos. You could be Mad Max-ing it with Zane and Moxxi in the Burn, after all.

The problem with the Fadefields is it's big, fairly visually nondescript, drenched in sidequests, and—oh god, it's the Hinterlands. We've done a Hinterlands again.

Borderlands 4's postgame progression system, specialisation points, don't unlock until you've beaten the campaign—no matter your current level. Beat the campaign at level 30? You get specialisation points. Beat it at 40, like I did? Specialisation points.

The kicker is that specialisation points take EXP alongside your regular levels, meaning if you spend 80-100 hours doing every single sidequest and map activity before you finish the campaign, you're screwing yourself out of a lot of EXP you could've earned by doing the exact same thing in a slightly different order.

You can replay missions for the EXP instead, mind—but that's adding even more of a grind to an already grindy game, and if you're spending 100 hours getting a 100% completion in BL4, you might as well spend those first 30 hours doing [[link]] the Campaign, and the next 70 getting specialisation EXP.

So squash those inner exploration demons. By all means, [[link]] do a sidequest or two if the mood takes you, but otherwise? Make a beeline for the straight and narrow main mission, then start mopping up your side-gigs later. You'll be better for it.

: Everything you need to know.
: The new key connection.
: New legendaries, no grind.
: Meet your new Vault Hunters and find out who's strongest.
: The amped-up Gravitar.
: The speed-demon Exo-Soldier.
: The spooky Siren.
: The fierce Forgeknight.

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