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Despite bankrolling Square Enix, 'cost' is somehow the reason Final Fantasy 14's newest raid (which

By Dr. Eleanor Vance | Published on January 01, 0001

Dear reader, my job is to find clever, informative, and interesting ways to deliver news to you—but on hearing that the Forked Tower, a raid at the end of Final Fantasy 14's recent exploration zone the Occult [[link]] Crescent, wasn't given a normal version most people could do because of "cost"? I am struggling for words that aren't just 'c'mon, man'.

Some context: FF14 has a prioritisation problem. I go into it in, but the gist of it is that, since Endwalker, casual-to-midcore activities with long tails have been deprioritised in favour of Savage Raids and Ultimates. Depending on who you ask, this problem's always existed—Bozja didn't come out until Shadowbringers' midpoint, after all—but it's been exacerbated by a dev cycle that's slowed down in recent years, when it should have sped up.

In a recent live letter, producer of FF14 Naoki Yoshida (Yoshi-P) revealed a couple of facts that've just made my stomach sink (thanks to the for the translations). First off, the Forked Tower has been cleared about 400 times in 23 days—and I need to put that number into perspective, for a moment.

We're going to get into speculative territory, now, as I draw on the. To be clear, this census is unofficial and an educated guess—LuckyBancho's been doing this for years, they aren't some random, but it's not official. If their estimation of around 950,000 active players is accurate, that means [[link]] that maximum, 2% of the active playerbase of FF14 has completed The Forked Tower.

In the game's last exploration zone, Bozja, the equivalent raid Delubrum Reginae had both a Normal and a Savage version. The Normal version was still challenging, but could be completed by a pick-up group and queued into—the Savage version was more on the level of The Forked Tower we have today.

So why didn't Square do that, this time around? "The simple answer on why we didn't have a normal and savage version is cost, I know this doesn't 'matter' for a customer … We weren't able to do this for this instance, but for the future instances of Occult Crescent we will try to have both a normal and savage version."

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